December 20th, 2011 by Phillip Napieralski
Floor casting After I added a quick prototype of floor-casting, it was obvious the technique I’m familiar with (from the permadi tutorials) would be too slow for the android version. There is definitely a way to speed this up, but I’ve removed the floor casting for now until I come up with an alternative method [...]
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December 12th, 2011 by Phillip Napieralski
Switch to LibGDX I really wanted to make my raycast engine compatible with cell phones, but I also wanted to be able to play it on my own machine. Because of this, I decided to switch my raycast engine from QT over to the java based LibGDX. This allows me to run the same project [...]
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December 4th, 2011 by Phillip Napieralski
I’ve recently started building a raycasting engine using QT. Here are my (simple) results so far. Implementation I created a View based on QGraphicsView. I then added a scene to this (inherited from QGraphicsScene) which contains 240 rectangles. Each rectangle represents a slice from the raycasting algorithm (one ray = one rectangle). The math was [...]
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November 5th, 2011 by Phillip Napieralski
The Ludum Dare October 2011 challenge was to create a game in a month and make $1. I’m proud to say, I surpassed that by 60 cents! It’s barely enough to buy a candy bar, but it’s interesting how just a buck can motivate you to keep creating. Here is proof that I beat the [...]
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March 27th, 2011 by Phillip Napieralski
Idea 1 – Open Design for HMDs I work a lot with Virtual Reality equipment in my research. The most common is a Head Mounted Display (HMD). Unfortunately, there is no standard for a HMD. The HMD on my desk only works with Windows XP 32-bit, and only some of the time. Wouldn’t it be [...]
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Posted in Idea | Tags: Idea, OpenHMD | No Comments »
March 23rd, 2011 by Phillip Napieralski
My girlfriend and I recently embarked on a trip to Washington DC for the first weekend of spring break. We managed to do this for under $300 by staying with her friend, Xiao Yu, too. In fact, our final bill was: $140 gas both ways + $90 food + $10 transportation (subway tickets) + $18 [...]
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Posted in personal | Tags: trip, vacation, washington dc | No Comments »
March 15th, 2011 by Phillip Napieralski
I’ve been working quite a bit with WebGL for one of my research projects, so here goes: Skeletal Animation I want to see a graphics library built on top of WebGL that supports rigged meshes. For instance, there was a blog post recently about combining the Kinect with WebGL, but there is currently no easy [...]
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Posted in WebGL | Tags: Kinect, Three.js, Virtual Humans, WebGL | 4 Comments »
January 24th, 2011 by Phillip Napieralski
If you’re having problems running Haptek Player, or it’s running super slow, on Windows Vista or Windows 7, it’s probably because you have a multi-core system. The fix is to make Haptek run on just 1 core.
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Posted in Haptek, Research | Tags: Haptek | No Comments »
September 26th, 2010 by Phillip Napieralski
Did osgAudio’s webpage leave you confused? This post is for you.
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Posted in osg | 1 Comment »
July 24th, 2010 by Phillip Napieralski
I won’t waste your time, here’s the source code…
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Posted in Flixel | Tags: flixel, shooter | 4 Comments »