Raycast Engine Progress 3
Tuesday, December 20th, 2011 by Phillip NapieralskiFloor casting
After I added a quick prototype of floor-casting, it was obvious the technique I’m familiar with (from the permadi tutorials) would be too slow for the android version. There is definitely a way to speed this up, but I’ve removed the floor casting for now until I come up with an alternative method that is faster.
Textured Walls
The big addition though is that I now have the ability to texture walls. Check out the screenshot!

Next Steps
Now, I need to modularize my code. It should be easy for someone to change the map (perhaps load it as a png/bmp) and it should also be easy to change the texture on each of the walls. Once the code is squared away, I plan to add sprite support. Then I’ll be ready for a Wolfenstein-like game.




